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Implementation In Engine

I have implemented my crate into Unreal Engine, below is a summary of what I did to get it in the engine:

Importing into unreal engine is a simple task but is very important to get right as even the smallest mistake can cause huge problems. In my case I had to import my crate from the crate project into a level I designed in Unreal Engine. Firstly I exported my FBX blender file of my crate and then I imported it into Unreal Engine and made sure I include animation as I have made one in blender. Once in Unreal Engine I simply placed the crate and begin scripting interactions and in my case adding my animation. After the scripting was complete the final step was to add texture from substance by dragging and dropping the maps into texture files. That is all there is to it, it was a simple process but is to be take slowly to ensure no mistakes are made.

Once I had my crate in unreal engine I scripted with the script below:

The script works by using a Box collision that is added to the crate so that when the third person character touches the crates collision area the crate opens via the animation sequence that I added. Its a simple code but can be is easily expanded on.


Below I have added the animation that I described:

This animation was created in blender and I simple imported it over with the crate.


Finally the crate needed its textures so I simple added them and this is what the crate looks like all finished in Unreal Engine

Overall I am very happy with the result in Engine and across all of the project.

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