Importing into unreal engine is a simple task but is very important to get right as even the smallest mistake can cause huge problems. In my case I had to import my crate from the crate project into a level I designed in Unreal Engine. Firstly I exported my FBX blender file of my crate and then I imported it into Unreal Engine and made sure I include animation as I have made one in blender. Once in Unreal Engine you simply place the crate and begin scripting interactions and in my case adding my animation. After the scripting is complete the final step is to add texture from substance by dragging and dropping the maps into texture files. That is all there is to it, its a simple process but is to be take slowly to ensure no mistakes are made.
Finlay
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