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Sculpting in Blender

Finlay

The image below is of sculpting that I have completed in blender for my Greek Pillar project.

This is the base of a pillar that I made using simple geometry in blender. I then switched to the sculpting tab and started to scratch away at the polygons using one of the many sculpting tools. Before I started sculpting I turned on the Dyntopo option in the tool bar and then I began to scratch away at the base. The result is very good and I am confident that I could use this effectively in my Projects.

 
 
 

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