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Modelling and Texturing

For this next post of the swordtember project I will be showcasing how I have used my references and mood boards from the research, to...

Theory Lesson 3/4

Reading and Representations For this Task I will be discussing the preferred, negotiated and oppositional readings of three different...

My Art Style and Inspiration

For this post I will be discussing the art style that I want to improve on and learn for coming year. I will be talking about why I have...

Game Design Lesson 1

User Interface and User Experience This Game design lesson is all about the User Interface and Experience within video games. In this...

Theory Lesson 2

Concept Art For this lesson I will be looking at concept art from one of my favourite games Destiny 2. I will be researching an artist...

Theory Lesson 1

Research Task In this research task I will be discussing the difference between my favourite game Destiny 2 and a rival competitor...

Research

For this project I will be making a sword in celebration of swordtember. I plan to use the standard industry work flow that I have gotten...

Post-Production

This final blog post is all about self reviewing and evaluating my game project. Along the way I have always reviewed my work as I went...

Production

The second part of this game project is to crack on with the production of Skeleton survival from the research in Pre-production, this...

Game Design Document

This short post contains a link to my game design document for my game Skeleton Survival. The game design document contains everything...

Pre-Production

For this last project of this year I have been tasked with making a game in Unreal Engine that contains the full production pipeline of...

My Game Pitch

This short post contains a showcase of my Game pitch for this A2 project. Below I have left 8 screenshots from my PowerPoint that sum up...

Hack n Plan

In this post I have shown below my HacknPlan for the Game project that is due at the end of this school year. I have organized my time...

UV Checker

This blog post is about the UV checker tool, this is what enable you to check how well you have unwrapped your models. Below I have left...

Research

For my small 3 week project I have decided to make a gun that I can program to shoot projectiles in Unreal engine I hope to have it...

Post-Production

With the research and the production all finished it is time to gather everything I have made so far an implement it into Unreal Engine....

Acropolis Rock (Sculpting)

The rock that the Acropolis sits on is a very important asset that needs to be made in Unreal Engine before constructing anything for the...

Production

This part of the project is all about making assets for the engine, like the walls and roofs from the research. Using all my research I...

Construction Script

In this blog post I will be showcasing what I have managed to do using construction script. Construction script allows me to easily swap...

Boundaries, Conflict and Resources

This post is about Boundaries, Conflict and Resources in video games. I have taken examples from Call of Duty as well as Destiny 2. What...

Work: Blog2
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